TrekWrap - Utility Scarf Pocket System | Prototype

A functional soft-goods pocket system exploring materials, construction, and on-body usability through prototyping and contextual testing.

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Design Opportunity

Create an ergonomic pocket system that puts the user first, allowing them to carry their essential belongings and keep their hands warm without compromising the garment’s form.


User / Context

Wide Target Audience 20-70yo

  • Students

  • Walkers / Hikers

  • Those living in colder climates

  • Those needing extra pocket space

  • Those who don’t carry a bag


Concept exploration

Quick Ideation

30 second “lightning round” ideation - exploring alternative pocket concepts

“No bad ideas” - stage

Early Ideation

Quick sketches of rough ideas sparked later concept - trust in design process

Early Concept

Initial concept - focus on utility and reinventing a classic garment (outdoor-wear “puffer jacket” style)

Thinking about “essential” and common belongings to include - what do people carry with them?


Decision Making

Initial Pattern Making

Rough outline of garment construction - focus on estimated pocket sizing for average belonging dimensions, and rounded pocket detailing.

Simplicity, form, and utility.

Paper Prototype

Light user testing of the prototype gave an idea of what changes to make:

  • too long - hands “reaching” for pockets

  • pocket size must be scaled up to accommodate bulk of items

Pocket Example

Communication of pocket functions using earbuds, keys, and a mobile phone.

Muslin Prototype

Second round of prototyping after exploring several iterations of the garment’s pattern

  • focus on construction - creating a sturdy yet aesthetically pleasing design

  • user testing - successful length and pocket sizing - ready for next stages


Final Outcome

Utility

The final scarf includes

  • 3 utility pockets

  • Magnetic pocket closes for security

  • 2 hand-warming pockets

  • Insulation for warmth

  • White bias trim as a signifier of pocket openings

  • Soft-on-the-skin fabric that doesn’t irritate

Hand-Sewn Garment

Close-up look at the detailing and construction of the garment.

Final Prototype

The resulting product is a timeless scarf with modern features. A thoughtful reinvention of a classic garment, with attention to detail and focused on fulfilling the wearer’s needs.


Project Reflection

What I learned

  • I enjoy working with soft goods - this project presented a new and interesting challenge

  • The process of creating and editing a garment pattern

  • Allow more fabric for pockets than you think (item bulk)

  • Hand-sewing techniques

  • Design process - early ideas don’t need to be perfect, rough ideation is an important step in strong design

Project Constraints

  • 3 week time frame - alongside other projects

  • No access to a sewing machine

  • Materials not provided

If I had more time, I would…

  • Create a higher-fidelity prototype with a sewing machine & further construction edits

  • Create an in-depth garment construction plan (hand-sewing took up most of the time in this project)

  • Dive deeper into material & insulation possibilities that could increase functionality

  • Continue to gather user feedback to inform my iterations